Stylized Art Test rendered in Substance Painter. Getting things to render/light nicely in Substance compared to other software is a pain! But managed to somewhat succeed.
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Texel Density 5.12px/cm
2k Map - Unique Wood/Cobble Meshes
2k map - Cobble material
2k map - Stone trimsheet
2k map - Wood trimsheet
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Displacement and 4K maps were restricted. Cobble wall utilized the heightmap to displace a the wall in ZBrush -> Decimate -> Clean up low poly and normals in Maya.
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Sadly this was gonna work out! But the studio is no longer hiring in the UK. We'll get 'em next time...