Art Test - Stylized Battlement

Stylized Art Test rendered in Substance Painter. Getting things to render/light nicely in Substance compared to other software is a pain! But managed to somewhat succeed.
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Texel Density 5.12px/cm
2k Map - Unique Wood/Cobble Meshes
2k map - Cobble material
2k map - Stone trimsheet
2k map - Wood trimsheet
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Displacement and 4K maps were restricted. Cobble wall utilized the heightmap to displace a the wall in ZBrush -> Decimate -> Clean up low poly and normals in Maya.
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Sadly this was gonna work out! But the studio is no longer hiring in the UK. We'll get 'em next time...

Outcome | Shot_001

Outcome | Shot_001

Breakdown

Breakdown

Shot_002

Shot_002

The test didn't ask for clean topology so it's not the greatest. But does the job and was well within the poly budget.

The test didn't ask for clean topology so it's not the greatest. But does the job and was well within the poly budget.

Roughness | Colour | Normal

Roughness | Colour | Normal

Shot_003

Shot_003

Cobble Material and Unique Wood Meshes

Cobble Material and Unique Wood Meshes