Wild West - Raven's Ville

Welcome to Raven's Ville!
(Had to repost, Original post link was broken for some people.)

This was a pretty fun environment to work on over the course of a few months with Leartes (Stylarts)
There are 250 unique meshes and the kit is modular with lots of wiggle room for variety.

Big thanks to my lead Canan Boran for being around the whole way. Whether it was for feedback or just to chat, really great person to work with. Highly recommend you check her stuff out

https://www.artstation.com/canans

Hope you enjoy your scroll and thanks for taking a looky (:

Go check out the Cosmos or Fab store if you fancy having this kit for yourself.

Cosmos:
https://cosmos.leartesstudios.com/products/stylized-wildwest

Fab:
https://www.fab.com/listings/2ffbbbf9-752a-478b-b630-02a78825c498

Phanks for the cinematic Leartes. Especially Canan Boran :D

Leave if you fancy. If you wanna check out lighting, props, foliage, sculpts and a few more details, enjoy the scroll (:

Leave if you fancy. If you wanna check out lighting, props, foliage, sculpts and a few more details, enjoy the scroll (:

All walls and trimsheets use masked world position offset for quick shift in instance variety. This helped iterate quickly and swiftly

All walls and trimsheets use masked world position offset for quick shift in instance variety. This helped iterate quickly and swiftly

All walls and trimsheets use masked world position offset for quick shift in instance variety. This helped iterate quickly and swiftly

All walls and trimsheets use masked world position offset for quick shift in instance variety. This helped iterate quickly and swiftly

RVT is used to help blend meshes into the landscape to clean up "laser lines" and smooth transitions.

RVT is used to help blend meshes into the landscape to clean up "laser lines" and smooth transitions.

Demo of RVT Explained Earlier

The wood was textured in greyscale, with a colour shift tint in UE for texturing all of the walls.

The wood was textured in greyscale, with a colour shift tint in UE for texturing all of the walls.

Wall Tint Demo

This was first the mesh pushed through funnily enough. The concept was almost finished and I got a head start with style exploration. I wanted to figure this out before I made barrels because man I love a good barrel.

This was first the mesh pushed through funnily enough. The concept was almost finished and I got a head start with style exploration. I wanted to figure this out before I made barrels because man I love a good barrel.

So yeah... barrels!
This was/is a modular barrel kit.
There are a couple of planks, rings and lids which I used to build the barrels. 
Finally utilising RGBa Masks for colour variety across the whole mesh.

So yeah... barrels!
This was/is a modular barrel kit.
There are a couple of planks, rings and lids which I used to build the barrels.
Finally utilising RGBa Masks for colour variety across the whole mesh.

RGBa Demo. And the poor bird feet left behind from a potential shotgun blast ):

Don't stare too long. you'll turn into stone.

Don't stare too long. you'll turn into stone.